The only World War 2 tactical board game that plays with the ease of a computer game.
An effortless computer game-like experience with museum-quality pre-painted 1:144 scale miniatures right on your table.
- Categories
- Wargame, Miniatures, Card Assisted, WW2 Tactical
Overview
Pocket Armies: Red Storm combines the best of miniature gaming with the best of board gaming to create a fast-playing, rewardingly deep tactical battle system with museum-quality vehicle miniatures that brings the speed and power of a turn-based computer game right to your gaming table. Easy to learn for the casual gamer and difficult to master for the Grognard, pushing gorgeous tanks around the board has never been this much fun!
Red Storm is the first entry in the Pocket Armies series. Featuring 20 scenarios chronicling the ascent of the Red Army during World War 2 - from the turning point at Stalingrad to the Korsun Pocket - Red Storm puts gorgeous T-34s, Panthers, Tigers and many more high-quality pre-painted miniatures at your disposal, along with various infantry units, to achieve your objectives and outfight your opponent. You also have a wide range of purchasable assets to buff your units - such as tactical bombers, flamethrowers, and special ammo - and you have unprecedented tactical flexibility and power. Throw in random events that enhance battlefield realism with thrilling unpredictability and you have a unique playing experience.
Gameplay
Pick one of our 20 designed scenarios, or create your own. Each side starts with their assigned units, a variety of vehicles and infantry. Plan your strategy, set up your units and buy asset cards to customize your force. Each unit has a corresponding block - or vehicle miniature if you add them to your game - and a unit card that puts all of the game-critical information in one place. At the start of each turn you get one event card for each of your units, a card that will only be revealed when your unit is put into action. Buy your assets, set your orders and then the battle begins.
The combat system resolves odds of hitting, suppression, casualties, and detailed vehicle damage - all with a single dice roll. The ONLY dice modifiers are for terrain: no tedious to-hit calculations before every shot. It's as simple as counting the range in hexes, looking up the firepower on your unit card, and applying the pre-printed terrain modifier from the map, then rolling the dice. Your opponent compares that to his defense and applies the result found directly on his card. There is an incredible amount of detail on each card but ALL the number crunching is done for you! It sounds too good to be true but you really need to see it in action to believe it! All you have to do is trust your plan and roll the dice. The focus is on developing real life tactics, not gaming the system.
Pocket Armies: Red Storm is not a perfect information game. Neither player knows how broken and suppressed units will perform or the impact of vehicle damage until they are activated. Blocks store the orders for each unit and create uncertainty as to the exact disposition of your opponent. Hidden units and random events mean no plan survives contact with the enemy. But don't expect gamey situations like waiting for cards to be able to activate units or your opponent playing cards as if from the Hand of God. Every event has been scrutinized to ensure players cannot influence the battlefield situation in ways that defy logic. It's all about detail, realism and fast action.
Pre-order this fun, deep wargame from Conquistador Games today!
Components
- 30 Wooden Infantry Blocks
- 24 Wooden Vehicle Blocks
- 54 Unit Cards
- 54 Asset Cards
- 54 Event Cards
- 4 Double Sided Map Sheets
- 48 Markers
- 1 Eight-Page Rulebook
- 8 Card Stock Sheets with 20 Scenarios
- 2 Player Aids
- 9 Six-Sided Dice
- Coming Soon.
- Available for pre-order now!
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